Greetings traveler.
We welcome you to Delirium, where things are not what they seem and magic is just the beginning of your adventure.
This is a fairly new site, being only about 2 and a half months old. Our setting takes place about 400 years into the past - x391 being the current year - and dragons freely roam Earthland. While humans and dragons are currently in peace with each other, there is darkness brewing and that fragile line of truce between them might just break soon enough.
Episode One: Bastion, The Ironclad Dragon is now open!
Enjoy your stay, and please...
Stay delirious.
Latest topics
» ZapdosZulu, pokemon RP
Wed May 13, 2015 9:56 pm by Guest

» Price Of Your Soul | FMA RP
Sat Apr 04, 2015 1:23 pm by Guest

» Mirage Hearts
Sun Feb 22, 2015 9:29 am by Guest

» Kohaku Region
Mon Feb 03, 2014 9:28 am by Guest

» Fairy Law - xenForo
Sun Dec 15, 2013 8:31 am by Guest

» Fairy Tail Requiem Advertisement
Thu Dec 05, 2013 10:21 pm by Guest

» Tamriel Reborn
Sun Dec 01, 2013 10:43 am by Guest

» Galador (Grand Opening)
Thu Oct 24, 2013 5:15 am by Guest

» Bleach Execution~
Tue Oct 22, 2013 8:51 am by Guest


Administrators
Syrena
Erik Cecere

Global Moderators
Heero Villenn
Moderators
Darion Steinheil
Grimm
Word Count

Word Count:
Photobucket
Our Button:
Scrolling Affiliations

Fairy Tail © belongs to Hiro Mashima
Fairy Tail: Delirium © Spitfire

Pre-made skin is credited to hitskin.com in forumotion. All other codes for FT: Delirium were taken from various coding sites via google. Said codes and pre-made skin have been edited and modified to suit the needs of the website. Any and all other content (i.e.: posts, applications, stories, plots, etc.) solely belong to their creators and makers of FT: Delirium. Nothing may be taken or used without the owner’s permission, excluding certain situations listed under the Terms of Service and Rules, which are subjected to change without warning.

Protected by Copyscape Online Plagiarism Check

The story of Heero Villenn

View previous topic View next topic Go down

The story of Heero Villenn

Post by Heero Villenn on Sat Nov 24, 2012 2:55 am

Heero's Journal:

Introduction: Heero's application and profile

Entry 1: to be announced.


Last edited by Heero Villenn on Sat Nov 24, 2012 2:57 am; edited 1 time in total

______________________________
Heero Dialogue
Heero Thoughts

AVAILABLE EXPERIENCE/TOTAL NET EXP: 141/691 (as of 3/11/2013)
avatar
Heero Villenn
Admin


Posts : 340
Age : 23

Magic Sheet
Magic:
500/500  (500/500)

View user profile

Back to top Go down

Re: The story of Heero Villenn

Post by Heero Villenn on Sat Nov 24, 2012 2:55 am

Heero Villenn's History

the rising sun -FAIRY TAIL GUILD
to the waterfall city in style ~TRAVEL~
The Beauty and the Beast ~MISSION~ WATERFALL CITY
tick-tock tick-tock - WATERFALL CITY
King's Request ~PLOT/TRAVEL~



notice: this history does not include duds, nulled, failed, or never finished threads and are in chronological order. Threads that are still ongoing will be up here but if they are never finished they will be removed from the list


Last edited by Heero Villenn on Fri Jan 25, 2013 8:51 pm; edited 3 times in total

______________________________
Heero Dialogue
Heero Thoughts

AVAILABLE EXPERIENCE/TOTAL NET EXP: 141/691 (as of 3/11/2013)
avatar
Heero Villenn
Admin


Posts : 340
Age : 23

Magic Sheet
Magic:
500/500  (500/500)

View user profile

Back to top Go down

Re: The story of Heero Villenn

Post by Heero Villenn on Sat Nov 24, 2012 2:55 am

magic:
Name: Esper Magic
Type: Caster Magic
Element/Aspect: Lightning
Description: Known to those who've heard of it as the magic of the mind, it is a rare magic only seen in those of high intelligence. This magic is a magic that involves the manipulation of the bodies natural electrical impulses and using them to attack and control objects. Direct injection can allow the user to hurl objects around through the use of "telekenesis" or direct injection into a person can numb or magnify their 5 senses. The electrical impulses can also be magnified and fired outward for simple lightning attacks. This magic is one of the most versatile magics in existence.

Side Effects: Although there are no immediate side effects. Long term usage can cause severe headaches in greenhorns using this magic and even occasionally in experienced users if they repeatedly use high level spells. Mental numbness and fainting are rare but known to happen. It is also possible to be put in a coma for using this magic but this is extremely rare. Esper mages typically struggle using other forms of magic although it is not impossible for them to learn new magic.

psyshield
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: defensive/offensive
Element: Lightning
Range:self
Requirements:N/A
Effect: Heero creates an electrically charge plasma barrier infront of him that's about as large as he is. This attack can block 2 base spells or one D-rank spell before being over powered. close range attacks may be electrocuted(if shield is punched or kicked directly).
Cooldown: 2 posts

Injection
Magic Cost: 10
Type: Utility
Element: Lightning
Range: Self
Cooldown: 2 post
Requirements: N/A
Effect: Heero makes a form of physical contact with a person or animal(mammal, reptile, amphibian, etc.) and injects a small amount of his bodies electrical impulses into their body. Once in the body, this spell allows Heero to use impulses to manipulate the targets 5 senses and can induce headaches and cause a few other effects to the target. Currently the impulses will remain in the body, passively, for 3 turns before it disperses and needs to be reinjected.

psypain
Magic Cost: 10 (5)
Type: support
Element: Lightning
Range: Self
Cooldown: 1 post
Requirements: injection must be active
Effect: Heero directly targets the bodies pain nerves and magnifies their sensitivity. The target won't take extra damage but it will feel like he will. Taking a hit now feels like it's a half a tier higher than the actual damage..

Esper Magic base spells:

psytouch
Magic Cost: 10
Type: Offensive/Utility
Element: Lightning
Range: Self
Cooldown: 1 post
Requirements: N/A
Effect: Heero focuses his bodies electrical impulses into his hand causing electrocution to those he touches. This spell is never fatal. This spell is the activation trigger for certain spells, such as telekinesis and is rarely used combatively alone. Alone this spell isn’t even as powerful as a tazer and is like getting a jolt of static from somebody whose rubbed there feet on the carpet.

pyschokinesis
Magic Cost: 10 (5 per turn maintain per object)
Type: Offensive/defense/utility
Element: varies based on object
Range: Ranged | 20 yds.
Cooldown: 2 posts
Requirements: psytouch use on the said object prior to activation.
Effect: Upon using psytouch on an inanimate object, Heero creates a biological link with the object and can freely control that object and toss it in any direction at a mere thought. Heero can control only one object and objects are thrown at about 8 miles an hour. This spell can not be used to manipulate a liquid or a vapor. At base level, the object can only be thrown in a single direction and can't be held for long periiods of time. Objects locked inplace can't be controlled(ex: a tree in the ground) and only solid, inanimate objects can be manipulated.

Esper magic tier 1 spells:

Psypalm
Tier: D-rank/Tier 1
Sigils/Sigil Slots: 0/1
Magic Cost: 20
Type: Offensive/Utility
Element: Lightning
Range: self
Requirements: N/A
Effect: Heero charges his hand with electrical impulses and thrusts his palm at the target. Upon impact the target is hit with a force from the release of a small electrical shockwave(a few inches large) and the electrical power enters the body and deals damage without breaking the skin. This attack can substitute psytouch.
Cooldown: 1 post

Psychokinesis
Tier: D-rank/Tier 1
Sigils/Sigil Slots: 0/1
Magic Cost: 20 (10)
Type: Offensive/Defensive/Support/Utility
Element: N/A
Range: Ranged | 25 yards launching distance
Requirements: Psytouch on the object prior to activation
Effect: Heero can now maintain a single object and move it around freely. To launch the object it will be launched 25 yards at 10 mph.
Cooldown: 2 posts


Last edited by Heero Villenn on Fri Jan 25, 2013 8:55 pm; edited 6 times in total

______________________________
Heero Dialogue
Heero Thoughts

AVAILABLE EXPERIENCE/TOTAL NET EXP: 141/691 (as of 3/11/2013)
avatar
Heero Villenn
Admin


Posts : 340
Age : 23

Magic Sheet
Magic:
500/500  (500/500)

View user profile

Back to top Go down

Re: The story of Heero Villenn

Post by Heero Villenn on Sat Nov 24, 2012 2:55 am

Items

______________________________
Heero Dialogue
Heero Thoughts

AVAILABLE EXPERIENCE/TOTAL NET EXP: 141/691 (as of 3/11/2013)
avatar
Heero Villenn
Admin


Posts : 340
Age : 23

Magic Sheet
Magic:
500/500  (500/500)

View user profile

Back to top Go down

Re: The story of Heero Villenn

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum