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Sergius Marduk [Azure Flames]

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Sergius Marduk [Azure Flames]

Post by Sergius Marduk on Wed Oct 10, 2012 1:03 am

Name: Azure Fire
Type: Holder/Caster
Element/Aspect: Fire
Description:This magic revolves around an ancient, powerful, and unfortunate demonic-flame that resides in the host of the chosen bloodline. The magic is essential caster; as the flames is originally used to boost the fighter's offensive capabilities by consuming him/her in the flames itself. The body under normal circumstances is only allowed as much as it can handle, but its said that its overall potential is one that can change the world. Usually the blue fire boosts the users overall potential; from strength to reflexes. Also allows him to manipulate fire from his limbs (mainly used with his sword)

Now the holder potential of this magic is a special case. Due to Sergius being so young when he had awakened the blood, a blade had to be made to help manage and contain the boy's massive power under emotional strain. The ability to shoot his flames adds a devastating cutting attribute to them and increases his destructive power. But the blade limiting power has severely dwindled his power. The limiter forces him to learn the power of his flames little by little and overtime. Giving the 12th host of the flames' a handicap against his predecessor. The demonic heritage in his veins and in the flames alters his appearance when the magic is in use. His teeth become sharp points and his ears grows out to the side and is pointy.

Side Effects: Over long term use and overuse of the power, the flame will begin to cause sharp, searing, pain that overwhelms his senses and causes him to writhe in pain for minutes at a time. This usually occurs twice and is a dreadful thing to look forward too. Also if the blade is exposed to more of the flames than the limiter allows at the time; than it could possible break or chip away at it, leaving him exposed to the magic. And if this occurs than Sergius can just give up on ever being a human again; for the flames will transform him into a demon worthy of the flames power.

Blue Flames Engulf
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility
Element: Fire
Range: Self
Requirements: Inheritor of the Blue Flames.
Effect: When he brandishes Kurikara the blade engulfs him, causing a powerful shock wave that can blow his opponents or opponent off their feet (360 degree radius). As he is now the blade only allows his strength to increase 2x their normal limitations. In this form he can leap into the air with a maximum of 3 meters and he can travel on land 5m/s. In this form his heighten reflexes are on high guard.
Cooldown: 5 Posts
Duration: Until Deactivation

Blue Crash
Tier: 1 Tier
Sigils/Sigil Slots: 1/1
Magic Cost: 20 + 5 = 25
Type: Offensive
Element: Fire
Range: Long Range - 8 meters
Requirements: Inheritor of the Blue Flame
Effect: Sergius swings Kurikara towards his opponent and releases a crescent shape wave of fire. It is strong enough to cause first degrees burns across the afflicted area. This attack isn't limited by a certain direction or swing, It can be released in any kind of slash and be released from short or long range. The fire wave can be anywhere from 4-6 ft tall. The impact of this attack can cause a equally strong opponent to be pushed back at least five feet. The area of impact can obtain deep bruises down to the muscle. It can break apart defenses lower than 1st tier and causes breakage in defense of 1st tier.

Sigil: Offensive Sigil~ The power of Blue Crash is increased and the force of its swing sends it further. The searing feeling that is brought about on its foes are increased. Making the 1st degree burn feel like 2nd degree, but its still a 1st degree.
Cooldown: 2 Posts
Duration: Instant

Blue Barricade
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Defensive
Element: Fire
Range: Self
Requirements: Inheritor of the Blue Flame
Effect: Sergius is capable of igniting or creating a body-size barrier of blue flames infront of him, by bringing Kurikara to a defensive position. The barrier is usually capable of taking a base spell, unless it is somehow related to the element of its weakness: water. In that case, than it is only capable of taking a small percentage of damage from the attack. He can use this spell quickly but it can only protect him from one base spell. Barrage attacks usually weigh down on the spell more than single-shot spells, so barrage base attacks usually causes some damage as well.
Cooldown: 2 Posts
Duration: Instant

Blue Pierce Blast
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element: Fire
Range: Long Range - 10 meters
Requirements: Inheritor of the Blue Flames
Effect: Sergius thrusts his blade towards his opponent with a signal arm, soon afterwards a torrent of blue flames rush towards him/her. As he is now, the flames will only cause 1st degrees burns over the afflicted area and is no wider than a small stream.
Cooldown: 3 Posts
Duration: Instant

Blue Tidal Wave
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5)
Type: Utility
Element: Flame
Range: Self
Requirements: Tail
Effect: Seguis's tail can be used an appendage, most of the time though he prefers to use for simple means but occasionally it is call for in battle. With this spell he uses the flame on his tail and igniting it sends a small wave of flame towards his opponents feet, this usually only causes uncomfortable heat at the soles or legs.
Cooldown: 2 Posts
Duration: Instant


Last edited by Sergius Marduk on Tue Jan 22, 2013 9:27 pm; edited 2 times in total
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Re: Sergius Marduk [Azure Flames]

Post by Sergius Marduk on Thu Oct 11, 2012 7:55 pm

Bumpers
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Re: Sergius Marduk [Azure Flames]

Post by Luxin Rhodes on Sat Oct 13, 2012 2:49 pm

I would like you to add the cooldown and the duration in the description.

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Re: Sergius Marduk [Azure Flames]

Post by Sergius Marduk on Sat Oct 13, 2012 4:42 pm

Lux not trying to be rude. But I don't see anyone else with cool downs or duration in their description.
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Re: Sergius Marduk [Azure Flames]

Post by Luxin Rhodes on Sat Oct 13, 2012 5:25 pm

Yes, I know, and they will have to. It is expected to add the cooldowns and durations. Anyone should be smart enough to do something so simple. |Please do not argue with us. If we say something that goes against your spell, you do not argue. You, of all people should know that.



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Re: Sergius Marduk [Azure Flames]

Post by Sergius Marduk on Sat Oct 13, 2012 10:04 pm

Lux, dude I understand, but as soon as they do it, than I will ( I'm willing to wait ). I would have just went ahead a done it. But you came off the wrong way. You're lacking in staff skills my friend. Be friendly, their was no need to jump the gun and say I'm arguing.
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Re: Sergius Marduk [Azure Flames]

Post by Sergius Marduk on Sun Oct 14, 2012 4:14 am

Corrected Lux.
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Re: Sergius Marduk [Azure Flames]

Post by Luxin Rhodes on Sun Oct 14, 2012 12:43 pm

Approved. Congratulations!

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