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Darion Steinheil [Darkness of Steinheil]

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Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Wed Oct 10, 2012 6:16 pm

Name: 闇のスタインハイル (Darkness of Steinheil)
Type: Caster
Element/Aspect: Elemental Darkness
Description: This Magic allows users to manipulate and control destructive Darkness Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up things. The color of the Magic varies between different users (red, purple, black, green, etc). Users typically shape their attacks into the form of ghostly apparitions, which they can use in various attacks such as tornadoes and pillars. Ghosts can even be used to strangle enemies. Because of the very malicious nature of this Magic (which tend to complement the sinister natures of its users), it is known to make people physically ill and cold. Darion's Darkness magic has the colour of black/purple & black/green.
Side Effects: Corrupts the user's soul making him/her crueler, ruthless and more bloodthirsty each time he/she uses it.


SPELLS

Dark Delete
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element: Darkness
Range: Ranged. 10 metres
Requirements: N/A
Dark Delete:
Effect: Several spheres of darkness are fired continuously from the user's hands that can attack multiple opponents at one time or one opponent. At low level it can push the opponent/opponents back, give them minor scratches and paralyse them for 1 post. 1 post duration, 3 post Cooldown.

Dark Entagle
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 5
Type: Offensive
Element: Darkness
Range: Range. Up to 10 metres
Requirements: N/A
Dark Entangle:
Effect: The user summons ghosts to grab and strangle one or more enemies and at high levels can cause them much pain, at low rank it can only capture 1 opponent and the measurment of pain is equal to that of someone sticking you with a small needle. 2 posts Duration and 3 posts Cooldown.


Dead Souls
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element: Darkness
Range: Ranged. Up to 10 metres
Requirements: Learn "Dark Entagle"
Dead Souls:

Effect: The user extends his/her arm forward and releases ghosts from a sphere in his/her left wrist. These ghosts are primarily used for attacking the opoonent/opponents with their teeth or hitting them straight on, making the enemy dizzy, unstable and giving them wounds. However at low level they can only give minor wounds like scratches and headache, higher levels they can deal much more serious wounds like biting of arms & making you faint from the direct hit. 1 post Duration, 3 post Cooldown.


Eternal Darkness
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 5
Type: Support
Element: Darkness
Range: Self. 10 metres range around the user.
Requirements: Must have "Eyes of the Demon" activated
Eternal Darkness:
Effect: "Eternal Darkness" is a spell that enables the user to dispel all light withing a radius of himherself, plunging it into darkness and allowing him/her (or his/hers comrades) to attack unseen. The spell is controlled from Darion's eyes which turns red when they are in "Eyes of the Demon" mode, unlocking this ability. 2 posts Duration, 2 posts Cooldown.


Dark Defence
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Defensive
Element: Darkness
Range: Self
Requirements: N/A
Dark Defence:
Effect: Darion creates a "shield" out of Darkness magic that can protect him from enemy attack spells. At low level it can only defend against Base & D-rank spells but can at highest level defen against all attack spells of any rank aswell as absorb it the magical energy and transform it into Darkness magic. Darion can either replenish his magical energy (based upon the strength of the attack spell) or use it to cast another spell free of charge on his own magical energy. 3 posts Duration (Or destroyed after two attacking base spells), 3 posts Cooldown.








Last edited by Darion Steinheil on Tue Oct 23, 2012 3:17 pm; edited 8 times in total
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Heero Villenn on Thu Oct 11, 2012 8:30 pm

please follow the template. Including the cooldown section and duration section.

We will continue when this is done.

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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Thu Oct 11, 2012 8:53 pm

Done as intructed
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Sokuseki on Fri Oct 12, 2012 6:40 am

Your template is still off. Follow this template:

Code:
[b](Spell Name)[/b]
[b]Tier:[/b] Base Spell (Keep it like this until you've purchased a tier upgrade for this spell)
[b]Sigils/Sigil Slots:[/b] 0/0 (Leave how it is until you've bought a sigil/sigil slot)
[b]Magic Cost:[/b] 10 (All base spells begin as 10. And 5 if the spell is continuous.)
[b]Type:[/b] (Offensive/Defensive/Utility/Support)
[b]Element:[/b] (Elemental alignment)
[b]Range:[/b] (Self or ranged? You may give range in feet/meters)
[b]Requirements:[/b] (If there are any requirements that this spell needs before having it cast then list them here)
[b]Effect:[/b] (What the spell does. Example. This spell casts a fire ball)

Do not change anything about it, just include a cooldown in your description. Don't combine this with FTRPG's template. Finish that first.
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Fri Oct 12, 2012 6:51 am

Then please state WHERE the template is incorrect. Bescuse I copied the coding directly from this Magic creation manual here on the site.

And if you are refering to the coded Duration & Cooldown I was instructed to add it in the coding by Heero
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Luxin Rhodes on Sat Oct 13, 2012 2:12 pm

Hmm.. I think there is a bit confusion here. In the original template, there is no cooldown or duration. Heero made a mistake. i talked to Layl about it, he said that you should add the cooldown and duration in the spell description. Do this and we shall continue.

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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Sat Oct 13, 2012 10:48 pm

Done as instructed
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Syrena on Sun Oct 14, 2012 7:35 pm

I think these are really well done, and I think this will be a great ability once you develop them. I'm going to approve it from my standards. I'll have another mod look over them. Magic isn't my strongest suit.

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Re: Darion Steinheil [Darkness of Steinheil]

Post by Spitfire on Sat Oct 20, 2012 5:35 am

Nay, please remove Sin of Steinhill as you state it is his signature spell and they have not been released yet.
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Sat Oct 20, 2012 7:29 am

Can I exchange Sin to another spell? Iremove my sig spell and add a new one in its place?
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Spitfire on Sat Oct 20, 2012 7:36 am

You may change it to a normal spell, but signature spells is still in the works.
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Sat Oct 20, 2012 10:14 am

Ok boss ^^
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Sun Oct 21, 2012 5:12 pm

Edited
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Spitfire on Mon Oct 22, 2012 4:16 pm

I'm afraid due to the new base spell limit I had put in (found here) I would have to ask for you to remove all but 5 base spells.
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Mon Oct 22, 2012 5:40 pm

Edited
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Spitfire on Tue Oct 23, 2012 2:48 pm

Alright, I apologize for asking you to edit it again but please change the cooldown/and duration for the spells listed below.

Dark Delete - 3 Cooldown
Dead Souls - 3 Cooldown
Dark Defence - 3 Cooldown

Thanks
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Darion Steinheil on Tue Oct 23, 2012 3:18 pm

Edited as instructed
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Re: Darion Steinheil [Darkness of Steinheil]

Post by Luxin Rhodes on Tue Oct 23, 2012 7:29 pm

It looks good to me. Approved.

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