UPDATE: Base Spell Limit Welcome_zps40edad63Greetings traveler.
We welcome you to Delirium, where things are not what they seem and magic is just the beginning of your adventure.
This is a fairly new site, being only about 2 and a half months old. Our setting takes place about 400 years into the past - x391 being the current year - and dragons freely roam Earthland. While humans and dragons are currently in peace with each other, there is darkness brewing and that fragile line of truce between them might just break soon enough.
Episode One: Bastion, The Ironclad Dragon is now open!
Enjoy your stay, and please...
Stay delirious.
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UPDATE: Base Spell Limit

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UPDATE: Base Spell Limit Empty UPDATE: Base Spell Limit

Post by Spitfire on Mon Oct 22, 2012 3:42 pm

It has recently occurred to me (with the help of ChrisRF) that having unlimited amounts of base spell starters can negate the nerfs/changes we ask you to do to your spells. With the option to start off with as many base spells it allows the user to cast all (or even several at the same time) in one go, in an attempt to knock or severely injure the target.

So I will be putting a limit as to how many base spells one can begin with.

The max limit is 5

This applies to all of the base spells that have been approved already. We will be moving all magic threads back so that you may edit them. Pick 5 base spells and then bump your thread when you have edited. Additional information about how to obtain more base spells will be posted in this thread. So please watch out for more announcements.

Thank you,

Posts : 132

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