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Aleia Jucei - Tales of the Sugar Prince

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Aleia Jucei - Tales of the Sugar Prince

Post by Aleia on Thu Dec 27, 2012 3:08 am

Table of Contents
[+] The Magic
[+] The Equipment
[+] The People
[+] The Journey
Disclaimer: Prince? Princess... Close Enough. Don't ask too much questions.


Last edited by Aleia on Thu Dec 27, 2012 5:04 am; edited 4 times in total

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Re: Aleia Jucei - Tales of the Sugar Prince

Post by Aleia on Thu Dec 27, 2012 4:06 am

The Magic
Name: Sugar Magic
Type: Holder
Element/Aspect: Earth
Description: This particular magic is more deadly than it sounds. In its most practical use, it makes baking sweets a little easier by giving control of sugar. The user is capable of controlling sugar is the simplest of terms. This involves causing sugar to swarm around the user, to creating hard compressed bricks of sugar to launch at others. It does not allow the user to create sugar from the air so it requires an external source to provide the sugar. In higher levels, this magic can extract sugar from any source that contains it but at the moment it requires a plain source of pure sugar.
Side Effects: Elongated use of this magic can cause increased energy but the longer the energy use, the longer the crash rate. At the current level it is only minor fatigue.
Base Spells
Sugar Rush:
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5 per post)
Type: Utility
Element: Earth
Range: Self
Requirements: External source of powdered sugar
Effect: The user inhales a puff of enchanted sugar that enhances their energy through mouth and/or nose. It allows temporary increase in speed and perception (From 10 mph to 12 mph, as for perception not enough to see flying bullets but it definitely makes the world seem clearer than before) as long as it is maintained whenever it begins to weaken. To farther clarify on perception, the user becomes more aware of their surroundings. They begin to see smaller details in front of them. Each time the user maintains this spell, the larger quantities of sugar will be required. Once the sugar enters the body, it cannot be retrieved. Long uses of this spell can cause fatigue for an extended period of time. The ability does not stack upon itself in terms of buffs.
Cooldown: 2 Post
Sugar Ball:
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element: Earth
Range: Ranged (10 Meters)
Requirements: Must have an external source of pure sugar.
Effect: The user creates up to 3 compressed balls (3 inches in diameter) of hard sugar and capable of launching it in high speed 10 meters in a straight line within their view at approximately 5 m/s. These sugar are as hard as a rock at best of times. They 'explode' on impact by that I mean they turn into a cloud of sugar dust on impact. It can cause blinding in the best of circumstances but it is still sugar in the end.
Cooldown: 2 Posts
Gathering of Sugar:
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5 per post)
Type: Utility
Element: Earth
Range: Ranged (5 Meter in Diameter)
Effect: The user gathers PURE sugar that might have fallen to the ground or hands in the air. From there the user can allow a small veil of sugar to surround her in which she can choose to recover back into a container or proceed to use the actual Sugar Veil. Larger molecules of sugar can be converted into powder sugar form during this time as well for use with Sugar Rush.
Cooldown: 1 Post
Light Sugar Veil:
Sigils/Sigil Slots: 0/0
Magic Cost: 10 (5 per post)
Type: Defensive
Element: Earth
Range: Self
Requirements: Gathering of Sugar must occur and large amounts of sugar is required.
Effect: The user surrounds herself with a high density veil of sugar capable of weakening light blows. It is still just plain sugar and it does not guarantee any form of real protection. It is similar to have another layer of clothing at this level. The more sugar the user uses, the higher the defense but the Light Sugar Veil is at best the level of an extra layer of snow jacket. Note, it does not protect the user from the elements such as heavy rain, snow, heat, etc.
Cooldown: 2 Posts
Detect Sugar:
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Utility
Element: Earth
Range: Ranged (5 Meters in Diameter)
Effect: The user can detect the presence of external sugar in the immediate vicinity(like cookies!). That is pretty much it.
Cooldown: 1 Post

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Re: Aleia Jucei - Tales of the Sugar Prince

Post by Aleia on Thu Dec 27, 2012 4:17 am

The Equipment

Sugar Pouch
Classification: Weapon
Type: A large pack of sugar
Material(s): Leather and sugar
Appearance: A small black leather pouch over her belt.
History: This trusty pouch has been with her for ages now or at least when she had first started her magic.

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Re: Aleia Jucei - Tales of the Sugar Prince

Post by Aleia on Thu Dec 27, 2012 4:45 am

The People
Eric Cecere - Enemy - Code Name: Pink Man. He is evil incarnate and an arch rival to Aleia. He is nothing but trouble, his fashion sense is horrid and he is just plain annoying. As far as she is concerned this man is the lowest of the low, a neon pink stain in her world.

Name - Position - Description Here


Last edited by Aleia on Sun Jan 20, 2013 11:22 pm; edited 2 times in total

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Re: Aleia Jucei - Tales of the Sugar Prince

Post by Aleia on Thu Dec 27, 2012 5:04 am


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