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June Stryker [Crash Magic] Welcome_zps40edad63Greetings traveler.
We welcome you to Delirium, where things are not what they seem and magic is just the beginning of your adventure.
This is a fairly new site, being only about 2 and a half months old. Our setting takes place about 400 years into the past - x391 being the current year - and dragons freely roam Earthland. While humans and dragons are currently in peace with each other, there is darkness brewing and that fragile line of truce between them might just break soon enough.
Episode One: Bastion, The Ironclad Dragon is now open!
Enjoy your stay, and please...
Stay delirious.
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June Stryker [Crash Magic]

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June Stryker [Crash Magic] Empty June Stryker [Crash Magic]

Post by June Stryker Tue Feb 19, 2013 7:04 am

Name: Crash Magic.
Type: Caster
Element/Aspect: Force
Description: Crash is a very advanced Magic that smashes everything that the caster comes into contact with. Naturally an offensive Magic, Crash does have other capabilities too. It can even be used to both crack Magic into pieces, nullifying its effects, as well as to reduce the Magic's power and to deflect it. Even the most powerful spells are rendered useless when faced with this destructive and highly advanced Magic, which is seemingly difficult to control even for an extremely powerful individual.
Side Effects: Due to the sheer destructive force of the magic there are few defensive techniques. Furthermore there are not many self inflicted buffs which can enhance ones speed and/or stamina, most likely strength if anything. Lastly, Crash Magic requires a great amount of both experience and concentration. If one were to too lose focus at any given moment, he/she may destroy some of the largest objects such as houses unintentionally; there is also the possibility of hurting other living beings on a mere touch.

The Crasher
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10 on Cast; 5 to Sustain
Type: Utility
Element: Force
Range: Self, 15 Meters
Requirements: Crash Magic
Effect: June brings one of his feet back and bends forward on his front knee. He releases crash magic from both legs, propelling his body forward at a speed of 5m/s. Every 10 meters that June travels, his body will come back down to the earth however if he stays in this mode he can instantly take another step and perform a leap for another 10 meters. If June stands up straight in this mode he is capable of making extremely large leaps into the air however each jump only allows him to travel about 5 meters high. When standing on anything made of cement or weaker the ground beneath his feet will suffer from small cracks, however if the floor/surface is made of any metal it would only make a small dent or two. June usually uses this mode in conjunction with his other spells, proving to be a fairly deadly combo. However, there is also a major downside to this spell. When Jack is mid-air he is incapable of changing his direction until he makes contact with the ground, leaving him open to attacks from above, behind, and from the sides.
Cooldown: 4 Posts

Earthly Tremor
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive/Utility
Element: Force
Range: 15 Meters
Requirements: Crash Magic
Effect: June stands up straight and releases a dome of crash magic from his entire body (visible as a white aura). This dome spreads in all directions at a speed of 5m/s and on contact it can push objects and organisms out of the way (2 meters at most for living organisms). The dome spreads to a maximum radius of 15 meters before completely dissipating. The force is concentrated enough so that it does not destroy the ground beneath Junes feet, however the surrounding area is another story. Anything made of metal and stronger would suffer from small dents while objects such as wood and plastic would crack and splinter completely. The dome itself does not do much to Junes targets except for pushing them out of the way.
Cooldown: 2 Posts

Crushing Palm
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive/Utility
Element: Force
Range: On Contact
Requirements: Crash Magic
Effect: June spreads his palm on his targets chest and releases a wave of crash magic. At first it seems as if the attack has no effect, but in actuality the user suffers from light bruise where Junes palm was and several small cuts on their skin on the other side of said targets body. If the target is wearing metal armor of any kind this spell would be rendered nearly useless, negating all of the power it would normally output.
Cooldown: 1 Post

Titans Barrier
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Defensive
Element: Force
Range: Self
Requirements: Crash Magic
Effect: June holds a single hand outwards, palm spread (it emits a white layer of crash magic). If a single spell of base rank were to make contact with his palm its effects would be completely negated, however only a single spell can be negated, then this spell is rendered useless. If he so chooses, June can also use this technique as a defense against physical attacks (also of base rank). The attack would be negated as well as returning the force of said attack back at the user. Once again, he may only use this once per every time the spell is casted.
Cooldown: 2 Posts

Crushing Carnage
Tier: Base Spell
Sigils/Sigil Slots: 0/0
Magic Cost: 10
Type: Offensive
Element: Force
Range: On Contact
Requirements: Crash Magic
Effect: June covers one of his fists in a white layer of crash magic. On contact with this fist it would push the target back (2 meters at most for living organisms) also leaving a small bruise on the skin where it made contact. If the target were wearing an armor made of metal or anything stronger the spells effects would be completely negated.
Cooldown: 3 Posts


Last edited by June Stryker on Sat Feb 23, 2013 7:07 am; edited 6 times in total
June Stryker
June Stryker

Posts : 8

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June Stryker [Crash Magic] Empty Re: June Stryker [Crash Magic]

Post by June Stryker Thu Feb 21, 2013 1:05 am

Completion Bump
June Stryker
June Stryker

Posts : 8

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Magic:
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June Stryker [Crash Magic] Empty Re: June Stryker [Crash Magic]

Post by Heero Villenn Sat Feb 23, 2013 3:23 am

The Crasher: Is this a jumping spell?

Earthly Tremor: Weights a pain in the ass to determine via rp so everything can be blown at the same distance. that distance will be 2 meters. And unbelievably large objects likes buildings and giant robots wouldn't be effect were talking normal sizes.

also, 2 post cooldown.

crushing palm: Lower the damage to light bruising.

titans barrier: looks good. I approve. however 2 post cooldown.

crashing carnage: 3 post cooldown. Same thing I said with earthly tremor.


unrequired suggestion: Crashing carnage would make a legitimate upgrade to crushing palm. The decision is yours this is just an opinion to help out in your decision making.

Heero Villenn
Heero Villenn
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Posts : 340
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June Stryker [Crash Magic] Empty Re: June Stryker [Crash Magic]

Post by June Stryker Sat Feb 23, 2013 7:09 am

The Crasher pretty much just propels him forward at a faster speed (towards his target), but he can also use it to jump high.

And your suggestion is good, but I was thinking that crushing palm would cause more internal damage later on while crashing carnage is pretty much just bodily damage and push effects.

Anyways, bump Razz
June Stryker
June Stryker

Posts : 8

Magic Sheet
Magic:
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Post by Heero Villenn Mon Feb 25, 2013 1:59 am

by the power vested in me I deem this magic.

June Stryker [Crash Magic] Heero-Approval-Stamp_zps985692ce
Heero Villenn
Heero Villenn
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Posts : 340
Age : 30

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